SUPERHOT: MIND CONTROL DELETE – Starting Tips

Starting Tips Basics Meet the .middle Files greater.middle (Formerly endurance.middle) Starts with three fitness in preference […]

Starting Tips

Basics

Meet the .middle Files

  • greater.middle (Formerly endurance.middle) Starts with three fitness in preference to 2. Starter.
    Unique hacks: 4hp.Hack (benefit 1 more fitness) and 5hp.Hack (benefit every other 1 fitness)
  • rate.middle (the canine mind) Can rate at foes except wearing a loaded gun. Kills in 2 punches.
    Unique hacks: recharge.Hack (killing reduces cooldown) and chainchrg.Hack (can rate repeatedly)
  • hotswitch.middle (our closing protagonist) Can hotswitch with foes, gaining their frame however dropping weapons.
    Unique hacks: perfswitch.Hack (doesnt lose weapons on switch) and chainswitch.Hack (its simply chainchrg)
  • bear in mind.middle (the ninja) Can name a katana for your hand, dealing harm because it flies. Starts with one, too.
    Unique hacks: piercethrow.Hack (tossing blade pierces) and flwrecall.Hack (bear in mind bounces at foes)

Weaponry and How to Wield It

Pistol: A easy not unusualplace handgun. Fires a single, decently correct shot. Useful for maximum in-recreation foes.
Contains five bullets through default.

Shotgun: A double-barrel shotgun. Fires a range of wildly erroneous pictures. Useful towards transferring targets.
Contains 2 shells through default. Can be used as a membership whilst out of ammo.

Burst Rifle: A rapid-hearthplace rifle. Fires a burst of three-four bullets with out a cooldown. Useful towards more than one targets.
Contains eleven bullets (three bursts) through default.

Sniper Rifle: A futuristic-searching gun. Fires an insanely fast, piercing bullet. Useful for lengthy variety targets, or ones coated up.
Contained three bullets through default. Said pictures may be re-used as throwables.

Katana: A very brief blade. Can slice foes in half, or replicate projectiles. Useful for tenting or towards near targets.
Has limitless durability.

Throwables: Anything else withinside the map. Throwing these, a damaged melee, or an empty gun will stun an enemy, permitting time to seize their weapon or end them off together along with your fists.

Melee weapons: Basically the katana, however greater not unusualplace, having a various durability (approximately three swings), and a better cooldown.

Red Guys, now with variety!

Typical: The maximum not unusualplace enemy in the sport, no unique attributes. Kill them but you want, it should not make a great deal of a difference.

Red Gun: These enemies have weapons caught to their frame that can’t be dropped, making stuns much less powerful and stopping you from getting their weapon out of doors of uncommon circumstances.

Concrete: All however one a part of their frame is fabricated from the equal concrete because the ground, making it not possible to kill them out of doors of their “susceptible spot” with out competencies or hacks.

Exploding: Killing this foe will lead them to burst with projectiles, the course of that is indicated through their spikes. Punching them will knock them down earlier than they explode, however you must nonetheless use a gun.

Dog.Mind: Only visible overdue-recreation, this canine-headed foe will rate you down with an nearly assured hit except you’re airborne, at the back of cover, or a long way away. Completely invincible.

Nindza.Mind: Only visible overdue recreation, this indignant warrior will both toss its katana at you, or name it returned to its hand. One can evade the spinning blade through sidestepping. Also invulnerable.

Addict.Mind: The closing overdue-recreation enemy, this foe will behave like a commonplace purple guy. Every so often, it’s going to HOTSWITCH with you, taking your weapon and the usage of it towards you. Cannot be killed both.

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