Tyranny – Starting Skill Combinations

What choices in character creation give you what skill bonuses.

Introduction

This guide will simply point out what skill bonuses you get for what history, primary weapon, and secondary weapon.

History

Pit Fighter:

  • +2 Dual Wield, +3 One Handed Weapons, +3 Unarmed Combat

Hunter:

  • +3 Bow, +2 Dodge, +3 Subterfuge

Guild Apprentice:

  • +2 Magic Staff, +6 Lore

Noble Scion:

  • +4 Two Handed Weapons, +2 Lore, +2 Parry

Soldier:

  • +2 One Handed Weapons, +2 Athletics, +4 Parry

Law Breaker:

  • +2 Throw, +6 Subterfuge

War Mage:

  • +2 One Handed Weapons, +4 Lore, +2 Parry

Diplomat:

  • +3 Lore, +5 Subterfuge

Weapons Primary Selection

For wepons that can be selected as your primary focus. 2 weapon types can only be selected in the primary choice and will be marked with **.

**Sword and Shield**:

  • +6 One Handed Weapons, +4 Athletics, +5 Parry

**Greatsword**:

  • +6 Two Handed Weapons, +5 Athletics, +5 Parry

Javelin:

  • +6 Thown, +5 Athletics, +3 Dodge, +3 Parry

Dual Wield:

  • +6 Dual Wield, +5 Athletics, +5 Parry, +3 Subterfuge

Shortbow:

  • +6 Bow, +3 Athletics, +3 Dodge, +5 Subterfuge

Unarmed Attack:

  • +6 Unarmed Combat, +5 Athletics, +5 Dodge, +3 Subterfuge

Shock:

  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Shock

Frost:

  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Frost

Vigor:

  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Vigor

Atrophy:

  • +2 Magic Staff, +3 Dodge, +5 Lore, +8 Control Atrophy

Secondary Weapon Focus

As with Primary, there are 2 weapons that can only be selected as a secondary focus. They will be marked with **.

**Spear and Shield**

  • +2 One Handed Weapons, +2 Athletics

**War Mace**

  • +2 Two Handed Weapons, +2 Athletics

Javelin

  • +2 Thrown, +2 Athletics

Dual Wield

  • +2 Dual Wield, +2 Athletics

Shortbow

  • +2 Bow, +2 Subterfuge

Unarmed Attack

  • +2 Unarmed Combat, +2 Athletics

Shock

  • +1 Magic Staff, +5 Lore, +2 Control Shock

Frost

  • +1 Magic Staff, +5 Lore, +2 Control Frost

Vigor

  • +1 Magic Staff, +5 Lore, +2 Control Vigor

Atrophy

  • +1 Magic Staff, +5 Lore, +2 Control Atrophy

One this stands out at a glance from this information. Unless you are going for a caster it is very beneficial to choose a magic type for your secondary. +5 Lore is invaluable. Especially if you are planning a true solo run. i.e. Not accepting companions or getting rid of them at the earliest option in the case of Verse.

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