So there’s some lockboxes lying around in space, but i can’t seem to open them.
How do You Open Lockboxes?
- First Way
Watched Cohh find the incorrect and correct ways of opening lockboxes. There are little red sectors, which are the locks, on these lockboxes. Shooting these red sectors with a light (extreme emphasis on light) weapon will destroy the locks without compromising the hull integrity of the box.
- Second Way
How do I open lockboxes?
There are red markers on them, you must shoot at extactly that spot. anywhere else and you will destroy them. Also, if there is more than one lock, don’t use burst lasers, because even if the first shot is a hit, the next one will hit the box in the wrong spot. For those it’s best to use hand laser from space suit or single shot weapons if u have any on ship.
- Last Way
You use the spacesuit hand laser, get really close, and try hit the lock coming and going as it zips by. After a few shots on the same lock, it’ll break. Takes ages, but the plus side is you’re unlikely to blow up the prize. Try it, it works.
If you have multiple weapons, disable all but one. You only need one shot to hit each lock.
Look at the dot that follow the mouse around, that is your hit indicator, where the shot will hit once you fire. Then, if possible, align yourself at such an angle so that the target lock – at some point in its rotation – be “exposed” with only space behind it. That way if you miss, you hopefully won’t hit the box. Make sure you only fire one shot. Repeat for all the locks.
1 thought on “X4 Foundations – How to Open Lockboxes”
Good guide. Here’s a couple more tips for you and your audience:
There’s a keybinding you can assign that will fire the ships primary weapon(s) at the cursors position on the screen, and is very useful for opening locks. As you mentioned, disable all weapons except the one you will use to open the locks.
You must fire the primary weapon once to get the weapon dot to follow your mouse cursor instead of the targeting reticle. Fire that first time while not facing the container. After that, position the nose of your ship towards the container, move your mouse cursor over a lock and the weapon will “lock on” if the container lock is within the weapons gimbal range. If the container is spinning the “lock on” time may be very brief.
A weapon that does minimum hull damage such as an Ion Blaster, is a good choice to use as it will destroy locks, but do little damage to the container if you happen to hit it.
You can “bump” a fast spinning container with your ship to slow down it’s rotation.
As soon as all the locks are destroyed, use the container magnet to quickly draw the loot containers into your ship.
After a little practice you’ll be shooting off locks with ease.