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Fire Rate is a powerful stat when used with the right weapon, as it can double the DPS of certain weapons when stacked enough. So how to use fire rate correctly? This Alien Hominid Invasion Using Fire Rate guide explains how to use fire rate effectively.
This is the guide DesArch it was created by. You can find the author’s link at the end of the guide.
Alien Hominid Invasion Using Fire Rate
Fire Rate’s stats may seem low, but there’s a reason why they seem a bit low at first glance. With the right structure, this statistic can create powerful structures. You will find detailed statistics in this Alien Hominid Invasion Using Fire Rate guide.
Although it is a powerful statistic, it also has its drawbacks. Using this powerful stat correctly can help you deal more DPS and clear waves of enemies or bosses faster. However, maximizing the rate of fire of some weapons can be extremely difficult if done manually; Therefore, it is recommended to bind the fire button to both directions of the scroll wheel, but this will prevent you from using charged attacks. Note that these are my observations of the statistics; so if there is any problem feel free to let me know.
Rough Fire Rate Mechanics
Fire Rate reduces the time inbetween uncharged shoot inputs or shots in an automatic weapon by multiplying the interval between shots (abbreviated as i in this guide) by the difference between 1 and the decimal value of a percent. The formula seems like it is roughly this:
i * (1 – fire rate)
Note that this stat does not affect time spent charging a charged shot.
Fire Rate on non automatic weapons seems to be capped at about 15 shots a second, resulting in stacking the stat on both max tier boosts and a max tier weapon on certain fast firing weapons not nearly as effective as running a different stat in either the gun or one of the boosts.
Weapons cannot shoot again during the time the weapon is shooting a burst of projectiles, so if a weapon’s fire rate is faster than its firing animation, the extra fire rate will not affect it.
Fire Rate Interactions
Note: For weapons listed as Partially Benefits from Fire Rate, assuming the player is using tier 9 or tier 10 equipment, this means that better results are likely had if the player has either one of the boosts or the weapon itself have a different DPS, survivability, or mobility improving stat instead of fire rate, while the weapon and the other boost still runs fire rate. Results may vary on lower tier equipment.
Fire Rate interacts with different weapons in different ways. Sometimes a weapon can maximize all the fire rate bonuses, sometimes it will work on a weapon up to a certain point, sometimes it will only be impacted by fire rate, and sometimes it is completely unaffected by any fire rate modifiers. Here is a list detailing how weapons are affected by fire rate.
Completely Benefits from Fire Rate
- Acid Shot
- Human Minigun
- Lightning Gun
- Mothership Issue
- Sawed Off
Partially Benefits from Fire Rate
- Dual Laser
- Energy Knife
Only Affected by Negative Fire Rate
- BB Gun/Bee Gun
Unaffected by Fire Rate
- Alien Blaster
- Human Machine Gun
- Photon Gun
- Six Chambers/Revolver
Fire Rate has very good synergy with Crit on Hit%, as Fire Rate makes you do many hits, letting you get more value out of crit per hit. I recommend combining Fire Rate with other damage improving options, such as Double/Triple Bullet, Damage/Robot Damage, and Reload Speed/Magazine Size (when applicable) for boss damage, and/or more survivability outside of bosses, such as objective heal, life steal, dodge bullet regen, or defense.