Bloodstained: Ritual Of The Night – Dodge Cancel & Attack Cancel How to?

Dodge Cancel & Attack Cancel How to? How to Dodge Cancel? This one is easy. Just […]

Dodge Cancel & Attack Cancel How to?

How to Dodge Cancel?

This one is easy. Just press down while dodging. This can be done to skip ending lag after the “useful” part of the dodge is over.

Alternatively, you can attack to dodge-cancel, but this can be risky, since you’ll have to go through the entire attack animation.

How to Attack Cancel

This one can take a bit more practice, but doing it correctly will help you deal damage and not have to worry about the ending lag of an attack. Do a short jump. Then as soon as you start to fall: attack. The timing is key. When you hit the ground the attack’s ending animation is skipped.

You can get the timing in your head if you practice it a little. Be careful not to attack too late (or land too soon) or the entire attack will be skipped. And if you attack too soon (or land too late) you won’t skip the attack because it’ll finish mid-air.

You want to land once the attack has dealt damage. Try shorter and shorter hops to see how low you can go and how quickly you can combo! …or more importantly, how quickly you jump after an attack, because there are a handful of attacks you could have jumped over but were stuck in the ending lag of a slow weapon.

Advanced tip: You can attack cancel and then do a ground attack, basically doing two attacks immediately one after another in roughly the time it would take you to do one normal swing with most weapons. This “double tap” is the fastest way so far I’ve found to combo, but it is only a two-hit combo since you can’t cancel the second swing (because it was started while on the ground).

Something obvious: you can move while mid-air to move while attack canceling. This is a little trickier but with some practice you can add mobility to your now unimpeded attacks.

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