Fallout 76 – Charisma Perk Cards Effects & Priority

All Charisma Perk Cards Effects & Priority Charisma is quite different in Fallout 76 with a […]

All Charisma Perk Cards Effects & Priority

Charisma is quite different in Fallout 76 with a focus on group interactions — like sharing higher point Perks — and potential for better rewards and prices when bartering.

Inspirational

Level Requirement 2
Rank 1 When you are on a team, gain 5% more EXP.
Rank 2 When you are on a team, gain 10% more EXP.
Rank 3 When you are on a team, gain 15% more EXP.

Happy Camper

Level Requirement 3
Rank 1 Hunger and thirst grow 40% more slowly when in camp or in a team workshop.
Rank 2 Hunger and thirst grow 80% more slowly when in camp or in a team workshop.

Lone Wanderer

Level Requirement 4
Rank 1 (Cost: 2) When adventuring alone, take 10% less damage and gain 10% AP regen.
Rank 2 When adventuring alone, take 15% less damage and gain 20% AP regen.
Rank 3 When adventuring alone, take 20% less damage and gain 30% AP regen.

Bodyguards

Level Requirement 6
Rank 1 Gain 6 Damage & Energy Resist (max 18) for each teammate excluding you.
Rank 2 Gain 8 Damage & Energy Resist (max 24) for each teammate excluding you.
Rank 3 Gain 10 Damage & Energy Resist (max 30) for each teammate excluding you.
Rank 4 Gain 12 Damage & Energy Resist (max 36) for each teammate excluding you.

Hard Bargain

Level Requirement 7
Rank 1 Buying and selling prices at vendors are better.
Rank 2 Buying and selling prices at vendors are even better.
Rank 3 Buying and selling prices at vendors are now much better.

E.M.T.

Level Requirement 9
Rank 1 Players you revive come back with health regen for 15 seconds.
Rank 2 Players you revive come back with improved health regen for 30 seconds.
Rank 3 Players you revive come back with high health regen for 60 seconds.

Bloodsucker

Level Requirement 11
Rank 1 Blood Packs now satisfy thirst, no longer irradiate, and heal 50% more.
Rank 2 Blood Packs now satisfy more thirst, no longer irradiate, and heal 100% more.
Rank 3 Blood Packs now greatly satisfy thirst, no longer irradiate, and heal 150% more.

Magnetic Personality

Level Requirement 13
Rank 1 Gain 1 Charisma for each teammate, excluding yourself.
Rank 2 Gain 2 Charisma for each teammate, excluding yourself.

Field Surgeon

Level Requirement 15
Rank 1 (Cost 2) Stimpaks and Radaway will work much more quickly.

Happy-Go-Lucky

Level Requirement 17
Rank 1 Your Luck is increased by 2 while under the influence of alcohol.
Rank 2 Your Luck is increased by 2 while under the influence of alcohol.

Injector

Level Requirement 19
Rank 1 Players you revive have +6 Action Point regen for 10 minutes.
Rank 2 Players you revive have +12 Action Point regen for 10 minutes.
Rank 3 Players you revive have +18 Action Point regen for 10 minutes.

Team Medic

Level Requirement 20
Rank 1 Your stimpaks now also heal nearby teammates for half the normal strength.
Rank 2 Your stimpaks now also heal nearby teammates for 75% of normal strength.
Rank 3 Your stimpaks now also heal nearby teammates for their full strength.

Quack Surgeon

Level Requirement 22
Rank 1 Revive other players with liquor!

Party Girl / Party Guy

Level Requirement 24
Rank 1 (Cost – 2) The effects of alcohol are doubled.

Travel Agent

Level Requirement 26
Rank 1  You pay 30% fewer Caps when Fast Traveling.

Healing Hands

Level Requirement 28
Rank 1  Players you revive are cured of all Rads.

Animal Friend

Level Requirement 30
Rank 1 Aim your gun at any Animal below you level for a 25% chance to pacify it.
Rank 2 Aim your gun at any Animal below you level for a 50% chance to pacify it.
Rank 3 Aim your gun at any Animal below you level for a 75% chance to pacify it.

Spiritual Healer

Level Requirement N/A
Rank 1 You regenerate health for 5 seconds after reviving another player.
Rank 2 N/A
Rank 3 N/A

Squad Maneuvers

Level Requirement N/A
Rank 1 Run 10% faster when part of a team.
Rank 2 Run 15% faster when part of a team.
Rank 3 Run 20% faster when part of a team.

Philanthropist

Level Requirement N/A
Rank 1 Restore some of your team’s hunger and thirst when you eat or drink.

Strange in Numbers

Level Requirement N/A
Rank 1 Positive mutation effects are +25% stronger if teammates are mutated too.

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