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Learn Programming: Python Remake All Answers

Welcome to our Learn Programming: Python Remake All Answers guide. For achievement hunters who want fast completion.

Learn Programming: Python Remake All Answers

Details for all the answers you’re looking for are below!

All Answers

Go through all pages and answer all questions to trigger the achievement related to each chapter.

Chapter 1

  • 1.3.7: (a) and (c)
  • 1.4.3: a
  • 1.4.4: rogr
  • 1.4.8: h
  • 1.4.9: an 1
  • 1.5.5: 4
  • 1.6.4: 361
  • 1.6.6: 33.33
  • 1.7.4: #

Chapter 2

  • 2.2.8: (a), (b), and (d)
  • 2.2.9: (e)
  • 2.2.11: (e)
  • 2.3.2: My name is Mr. Slim Shady.
  • 2.3.5: odd
  • 2.4.2: (a)
  • 2.4.3: (d)

Chapter 3

  • 3.2.3: 3
  • 3.4.2: alppla
  • 3.4.5: alppla,ab
  • 3.5.2: 6

Chapter 4

  • 4.3.3: 2
  • 4.4.5: (a), (b), and (d)
  • 4.5.3: 5

Chapter 5

  • No exercises

Chapter 6

  • 6.2.3: (a)

Chapter 7

  • 7.3.4: (c) and (d)
  • 7.3.10: (a)

Chapter 8

  • 8.2.4: (b)
  • 8.2.5: (c)
  • 8.3.4: (b) and (c)

Chapter 9

  • No exercises

Chapter 10

  • No exercises

Chapter 11

  • No exercises

About Learn Programming: Python Remake

Welcome to Learn Programming: Python – Remake! The goal of this game (more of an interactive course) is to introduce beginners to the wonders of the world of Computer Science! The game has have two core components:

Lessons: An interactive course to teach you how to think computationally, how to write programs in Python, and how to design classes using the principles of Object-Oriented Programming (OOP).
Challenges: Multiple choice, short answer, and math problems to test your understanding of Python, computational thinking, and OOP. These challenges are embedded throughout the Lessons, so you can practice your understanding of concepts in real-time under an Active Learning framework.

This game assumes absolutely zero prerequisite background. We hope you will join us as we explore the wonders of Programming in Python!

Table of Contents

  • Chapter 1 – Introduction: The Nuts & Bolts
  • Chapter 2 – Conditionals: Ice Cream Isn’t for Breakfast
  • Chapter 3 – Loops: Breakfast, Lunch, Dinner, Breakfast, Lunch, Din…
  • Chapter 4 – Data Structures: I’ll Have Combo #3, Please!
  • Chapter 5 – Functions: How Do I Stop Rewriting Code?
  • Chapter 6 – Recursion: Give Me a Minute, I’m Getting a Call from Myself
  • Chapter 7 – Objects: Python, Have a Burger
  • Chapter 8 – Exceptions: You Can’t Eat an Empty Bag of Chips
  • Chapter 9 – File I/O: Here’s a Recipe, Make Me Some Macarons
  • Chapter 10 – Libraries: Hasn’t Someone Done This Before?
  • Chapter 11 – Epilogue: What Now?

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