Night of the Full Moon Dialogue Choices

Welcome to our Night of the Full Moon Dialogue Choices guide. Dilaogue Choices are avalaible only on Normal Mode after you defeat an enemy, even then sometimes the enemies who can talk might not do it.

Hello from our Night of the Full Moon Dialogue Choices guide! “Full Moon Night” is a stand-alone roguelike card game. Embark on an adventure to the Black Forest. Random event, random plot leads to different endings. Check out our guide for details about the dialogue choices in Night of the Full Moon.

We know that there are people who have a hard time finishing the Night of the Full Moon game. If you are one of those who find it difficult to finish the game, let’s take you to our Night of the Full Moon guide.

Night of the Full Moon Dialogue Choices

Welcome to our Night of the Full Moon Dialogue Choices guide. Dilaogue Choices are avalaible only on Normal Mode after you defeat an enemy, even then sometimes the enemies who can talk might not do it.

A choice of two or three answers is given with varios outcomes letting you to know better the enemies and earn (or lose) Courage, Reputation or even Gold.

  • Courage must be greater than (or equal to) Reputation to be able to face the Werewolf boss. Also at Courage 4 and 8 you get a boost in max HP.
  • If Reputation is higher, the only final boss possible to face will be the Witch who is unlocked for eating her apples. Also at Reputation 4 you get +15 gold.
  • If both conditions are fulfilled (Reputation isn’t higher, eaten the apples) this also unlocks the Priest and Mystery Men bosses.

Each chapter will have three dialogue choices, choices made in the past will be shown with a visual hint.

  • Sword for Courage.
  • Crown for Reputation.

Chapter 1

Dialogue Choices

Carpenter

“Do you have to go? I…I’m worried for your safety.”

  • Comfort and thank him. (Reputation +2) – “Yes. you’re welcome. I… I’m very happy…”
  • Promise him that you will protect yourself. (Courage +2)
  • “It’s a deal between us. You must come back safely!”
  • Ignore him. (Nothing)

Dialogue Choices

Cook

“Out of the way. This is high-quality pork for the church!”

  • High-quality pork? (Courage +1)
  • “That’s right. I spent a lot of effort hunting this wild boar. Look at this meat. It’s fatty but not oily!”
  • For the church? (Reputation +1)
  • “That’s right. How can a noble priests and popes eat the same food as ordinary people?”
  • Make way. (Courage -1)

Dialogue Choices

Crazy Apothecary
“Do you want to try some fresh juice? It will give you a wonderful feeling!”

  • Try it. (Courage +1, HP -5)
  • Refuse. (Reputation +1, Courage -1)
  • <Apothecary only> Decipher formula. (Courage +1, Max Mana +1)

Dialogue Choices

Drunkard

“Bring booze! I…I’m not drunk… You’re drunk!”

  • Chat with him (Courage +1)
  • Pay for him (Reputation +1, Coin -2)

Dialogue Choices

Fugitive

“I don’t know why I was taken away. Can you help me find my way home?”

  • Help him. (Reputation +2)
  • Report him. (Reputation -1, Gold +10)
  • Follow him. (Options)
  • “This fugitive got lost and got caught again. Are you willing to help him?”
  • Help. (Courage +2, Health -1)
  • Watch. (Courage -1)

Dialogue Choices

Hypnotist

“Who can be sure that what we’re experiencing now is not a dream?”

  • How do you wake up? (Gold -2)
  • Who is the dreamer? (Reputation +2)
  • Ignore him. (Courage +2) << this should be chosen if you want to fight a boss other than the Witch.

Dialogue Choices

Lumberjack

“Jerry’s gone missing too. Come home with me. I’ll help you search for grandma in the morning.”

  • Ask about the carpenter. (+1 Reputation)
  • Tactful refusal. (-1 courage)

Dialogue Choices

Magic Apprentice

“Darn! Why won’t the spell I just learned work?”

  • Talk with her. (Reputation +1)
  • Ask about magic. (Mana +1)
  • Laugh at her. (Courage +1)

Dialogue Choices

Mech Magician

“I’m the greatest magician!”

  • Sincere praise. (+1 Reputation)
  • Disdain. (+1 Courage, -1 Reputation)
  • <Magician only> Magic Competition (Reputation +2, Gold +10)

Dialogue Choices

Patient Spider

“Please… help me. I’m stuck to my own web..”

  • Help it. (Health -1 or -2, get Spider Web card)
  • Walk off. (Courage +1). Text: It rolls itself upright on its web and patiently waits for new prey.

Dialogue Choices

Patroller

“I see hope in your eyes.”

  • Ask about Grandma. (Reputation +1)
  • I saw her heading for the Black Forest. What was she thinking?!
  • Ask for help. (Upgrade a Card)
  • I’m sorry. I have to stay and patrol the village. But I can teach you some moves.

Dialogue Choices

Scarecrow

“The priest is selfless, kind and great!”

  • Ask about Grandmother’s whereabouts. (Reputation +1)
  • Ask about the priest’s past. (Reputation -1)
  • Ask about his past. (Courage +1).
  • Text: “I’ll only say this… No! I have sinned. Yes, I have sinned!
  • Audio “I’m guilty right? I’m guilty!”

Dialogue Choices

Village Guard

“You are more stubborn than me. You really think it’s a good idea to go out on a full moon night?”

  • <Lady Knight only> Reluctantly. (Reputation +1, Round Shield x1)
  • Ignore him. (Courage -1)
  • Ask him. (Courage +1)
  • “Why on earth would your grandma go out into the Black Forest? Could it be… the werewolf?”

Chapter 2

Dialogue Choices

Castle Heroes

“We were humans once. Can you help us and give this letter to our family?”

  • Help them. (Health -2)
  • Refuse them. (Courage +1)

Dialogue Choices

Charm Sprite

“Do you know why the Black Forest are so restless tonight?”

  • Because of the curse. (Reputation +2)
  • Because of the full moon. (Reputation -1, Courage -1)
  • Because of magic. (Courage +2)

Dialogue Choices

Fallen Priest

“Faith strengthens resolve. What do you think is most important?”

  • Courage (Courage +1, Reputation -1)
  • Empathy (Reputation +1, Courage -1)
  • <Nun only> Love (Get Confession card)

Dialogue Choices

Fortuneteller

“I can see the future, but I cannot change it.”

  • Peek at the crystal ball. (Reputation +1)
  • You glimpse the shadow of the witch’s hat.
  • Ask about Grandma. (Courage +1)
  • The future of the forest.

Dialogue Choices

Magic Mirror

“Thanks to that nasty Snow White, no one will talk to me!”

  • Why? (Reputation +1)
  • Stare at him. (Courage +1)
  • Mirror, mirror, who is the fairest of them all? (Reputation -1)
  • “Who knows, but it is definitely not Snow White.”

Dialogue Choices

Mr. Pumpkin

“Hmph, what is one failure? I will become the pumpkin king!”

  • Encourage him. (Reputation +1)
  • “Thank you! This is the first time someone believed me! I will work hard!” – Thank you! This is the first time anyone has believed in me, since the witch created me.
  • Discourage him. (Reputation -1)
  • Knock his head. (Courage +1)

Dialogue Choices

Mushroom

“What do you want? Are you going to step on me again?”

  • Stomp on it. (Reputation -1, Maximum health +5 or +10)
  • Gentle Comfort. (Reputation +1)
  • Leave it alone. (Courage -1)

Dialogue Choices

Piranha Plant

“A skinny runt like you would barely fit in the gaps between my teeth!”

  • Ask about Grandma. (Reputation +1) – “Ugh. Old meat tastes dreadful. Only a werewolf would eat that!”
  • Stomp on it. (Courage +1, Health -6)

Dialogue Choices

Toad Prophet

Prophet asks if you want to know something for gold Ask for Grandma (Reputation +2, gold -4)

  • Good question. Your Grandma is near cementary.
  • Ask for monster origin. (Courage +2, gold -5)
  • Don’t ask. (Courage -1)

Dialogue Choices

Tryst Man

“It’s not good to be rude, beautiful girl!”

  • Keep hitting him. (Courage +1)
  • Ask about Grandma’s tracks. (Reputation +1)
  • “Follow me and you will find your grandmother.”
  • Ask him what he’s doing in the forest. (Reputation -1)

Dialogue Choices

Tryst Woman

“I have no time to take nonsense with you! I have an appointment.”

  • Who is the appointment with? (Reputation -1)
  • Stop her. (Courage +1)
  • Remind her that her hair is sticking up. (Reputation +1)

Dialogue Choices

Weapon Thief

“If it weren’t for these damn weapons, I wouldn’t have lost my family!”

  • Who is the killer? (Reputation +2)
  • Console him. (Courage +2) – “only weak people will feel the horror of these weapons” / only the weak will feel the terror of these weapons
  • Leave him. (Nothing)

Dialogue Choices

Yeti

“I love this forest, not the village”

  • Ask the reason. (Reputation +1, Courage +1)
  • Ask for a clue.
  • “Everyone says the werewolf’s responsible for your grandma’s disappearance, but I think it’s the witch.”
  • Werewolf? (Courage +2): “Seeing a werewolf during a full moon is normal. That may not be the reason your grandma came here.”
  • The witch? (Reputation +2): “A lot of creatures here are bound to black magic. It’s the witch who’s the problem.”

Chapter 3

Dialogue Choices

Death

“Death, is also a new beginning.”

  • Discuss the church. (Reputation +1)
  • Discuss wine. (Courage +1, HP -7)
  • Discuss life and death. (Reputation +2)
  • <Soul Hunter only> Complete the contract. (Courage +4 Bonus card +1)

Dialogue Choices

Demoness

“Almost there. Soon I will become true human.”

  • Ask her. (Courage +1)
  • Why do you want to be human? (Reputation +1)
  • Help her. (Courage +1, Reputation +1)

Dialogue Choices

Devil

“Take a look at my biceps! Do they make you afraid?”

  • Ignore him. (Reputation +1)
  • Threaten him. (Courage +1) – “Argh! Wild kids are more frightening than werewolves!”
  • Show fear. (Courage -1)

Dialogue Choices

Gambler

“Hey! Would you dare to make a bet with me? If so, you’ll get my gold tooth!”

  • Make a bet. (Courage +1, Gold +10 or -5)
  • Refuse his bet. (Courage -1)
  • Tell him to stop gambling. (Reputation +)

Dialogue Choices

Ghost Doll

“We want to be with our parents too.”

  • Hug them. (Courage +2)
  • “Go and find your grandmother. I hope she hasn’t run into any werewolves.”
  • Speak with them. (Reputation +2)
  • Leave them. (Reputation -1)

Dialogue Choices

Grave Guardian

“Haha! Is someone having a party? The cemetery hasn’t been this lively in ages.”

  • Having a party? (Reputation +2)
  • Chat with him. (Courage +2)
  • Grandma’s whereabouts. (Reputation -1)

Dialogue Choices

Headless Horseman

“Do… don’t hit my face! Huh? My head?”

  • Help him remember. (Reputation +2)
  • Speak with him. (Courage +2)
  • Laugh at him.(Reputation -1)

Dialogue Choices

Hunter

“Hey! Stop hitting me! Maybe we can join forces and get the monsters who kidnapped your grandmother.”

  • Ask him. (Courage +2)
  • Refuse him. (Reputation +1) – “I swear! I saw a werewolf sneaking around!”
  • Rob him. (Reputation -, Gold+)
  • <Ranger only> Shake Hand (Action +1)

Dialogue Choices

Old Mage

“You should be more respectful to your elders! Hmph!”

  • Treat her. (Reputation +1)
  • Ask about Grandma. (Courage +1)
  • Learn about magic (Little Witch only, suffer -10 but get Mana Tide card)

Dialogue Choices

Phantom Captain

“It is because I didn’t agree to help him that they turned me into this?”

  • Who are them? (Reputation +2) – “Of course those old men have all the power of the church! They don’t tolerate opposition.”
  • Your past. (Courage +2)
  • Agree to help him. (Gold +5)

Dialogue Choices

Pig Widow
“I failed, but maybe you really can save this forest.”

  • Consult her. (Reputation +2)
  • The witch frequently appears in this forest. She must have something to do with your grandmother’s.
  • Help her. (Courage +2)
  • Follow her. (Courage -1)

Dialogue Choices

Slaughterer

“Even back then, I still didn’t have the heart to hurt a pregnant woman who’d helped me.”

  • Pregnant Woman (Reputation +1)
  • “Her name was Sophia. The charges against her were corruption by dark magic, but I knew she was innocent.”
  • Human-Werewolf Love (Reputation -1)
  • How do you know? It was suppressed by the church, because they felt it brought shame upon them.”
  • About Himself (Courage +1)
  • I’m just a pitiful pawn. whose hands are covered in blood.

Dialogue Choices

Weird Fishman

“Make a wish. This is the flounder’s reward to you.”

  • Health. (Max HP +5)
  • Wealth. (Gold +5)
  • Love. (Reputation +1, Courage +1)
Written by Rivey

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