Welcome to our Out There Oceans of Time Resource Management guide. A beginner’s guide and overview to the many systems and mechanics you will encounter throughout your journey, with some additional reference material.
Out There Oceans of Time Resource Management Guide
A beginner’s guide and overview to the many systems and mechanics you will encounter throughout your journey, with some additional reference material.
Resource Management – Cost and Damage
Various actions in your journey will cost some amount of the four utilities: Fuel, Oxygen, Hull, and Morale. Different tasks require different utilities.
Unlike other utilities, actions that require Hull will consume a random amount. This makes it unpredictable how well your Hull will be maintained across several damaging actions.
Events are completely unpredictable, as the outcomes depend entirely on the event in question. Sometimes you may be given a choice, and can select what is spent or gained.
To survive you will need to continuously refill and repair your ship by using resources. By dragging a usable resource on one of the meters, you can spend those resources on refilling and repairing the ship.
Every ship has different needs for all three primary statuses: where one ship may use Iron to repair the Hull, another ship may require Cobalt. Some ships may not even be able to use Oxygen to refill the Oxygen meter, so be mindful of what resources your ship can use. You can also use Omega, providing a huge refill on any meter.
Resources that can be used on the ship will be labelled with a Fuel, Hull, or Oxygen icon. Additionally, hovering over any of these utilities will highlight all stored resources that can be used.
For Oxygen specifically, if you travel to a Garden planet and land, you will automatically refill to 100 Oxygen, gaining the benefits of the breathable atmosphere. Each type of planet provides for each resource you will need (see the Planets section for more information).
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