Welcome to our Pathfinder Wrath of the Righteous Mythic Paths Guide. This guide will show you what you need to know about Mythic Paths.
Pathfinder Wrath of the Righteous Mythic Paths Guide
Cosmic balance enthusiast. Neutral on pretty much anything. If you ever wished to police the world at large, look no more.
On a mechanical level one of the noteworthy things consists of Bane applying to summons (basically a much better Inquisitor’s Bane, and yes, it stacks).
It’s a mix of melee and summoning, so this Mythic path would feel most comfortable on things like Shifter Druid, which offers a healthy mix of summoning and attacks. Beast Tactician would also work great therefore would anything with a mix of summoning and melee.
The spell list mainly focuses on negating enemy results, attacks, and RNG. Regular spells are raised straight from the Inquisitor spell list practically, so again, they match Shifter druids the most.
Does not expand any spell books.
Angel – Pathfinder Wrath of the Righteous Mythic Paths Guide
Your regional do-gooder. About what you ‘d expect.
Angel’s spell book expands Cleric and Oracle spell books, including your mythic rank to your caster level as if you’ve gained another level in your class. It works exceptionally well for both martial multiclassing your magnificent main characters and for making caster magnificent characters.
Secondly, it includes a bunch of offending and defensive capabilities for practically any magnificent develop out there, be it caster or martial.
Lastly, the spell list included is outrageous. Status and ability drain resistance, harmful spells, energy, recovery … you name it, it’s there and it’s tailor-made to make demon lives miserable and short.
Basically a direct opposite to Aeons. They embody freedom and expression; cosmic hippies, more or less.
On the practical side, you get an animal companion, some tunes of suspicious worth, and superpowers. The powers are the main factor to take it, if at all.
- Beneficial Magic: Forces the enemy to roll two times on their saves. Sounds nice, however the main issue is spooky enemies have an arm’s length of immunities on their sheets. Directly killing things much faster and likewise being unsusceptible to the majority of everything is the way.
- Amazing Might: +5 to assault and harm to the party. Pretty decent, all things considered.
- Life-Bonding Friendship: Nobody passes away up until everyone passes away. Practically the reason to take the path. If you ever wished to do a run that mainly overlooks defenses, this is the method.
- Zippy Magic: For ray spells and much better enthusiasts. Any ray caster would value it, however given it doesn’t expand the spell book, you ‘d probably be looking at 3/4 casters to utilize it.
- Spells are mostly energy. Damage ones are not too remarkable, further pressing the class to team effort and archery.
The very best fit is Scoundrel Archer or perhaps just a straight Eldritch Archer. Simply don’t anticipate excessive from it, as it will not be a crazy power spike.
Devil – Pathfinder Wrath of the Righteous Mythic Paths Guide
Unholy and perpetually upset, Demon is the personification of meaningless rage.
The main feature is Demonic Rage. Similar to routine Rage, it has Rage powers you get along the way which are mainly about dispensing a great deal of damage fast.
Spell list is mainly whatever. It has a little energy and is based on the Bloodrager list, which is a respectable prospect for the path.
Overall, the Demon is not in a great place, given that it uses no defense versus numerous enemies who drain your ability points all over and the damage it offers isn’t usually so ridiculous as to erase the opposition prior to its shortages enter into play.
Kineticist, Saint or a Primalist Bloodrager wouldn’t be the worst if that’s the route you’re going.
Everybody’s preferred edgelord bony boi. Dark magic, undead, all that. Enjoys inexpensive wine, black lipstick, and cemeteries.
The other side of an Angel. Expands arcane spell books (Arcanist, Witch, Wizard, Sorcerer), offers you a skeletal champ as a family pet, buffs all your undead, includes caster level for everyone, and offers Lich powers that range anywhere from good to absolute madness.
If all of the above wasn’t enough, Lich also has spells. And not any spells, but a mix of melee, energy, and damage Necromancy spells that make you unsusceptible to almost everything, include a lot of damage to melee attacks, stack your A/C to the moon, and so on. The Lich is so strong that it would be a pretty good badger any build, even without the spell book growth.
Trickster – Pathfinder Wrath of the Righteous Mythic Paths Guide
In it just for the enjoyable of it. Ever wanted to be a Lantern King yourself and have some fun with the mortals?
Takes nothing seriously, least of all any rules. Stack criticals beyond all reason, usage Athletics for attacks … the world is your oyster. On the useful side, you struck harder, are unsusceptible to most things out there, have more of whatever, and get access to some cool items and capabilities if you play your cards right.
Spell list is also a mockery, complete with Summon Beer Elementals and whatnot, but it’s also reliable as something of a cross in between Ranger, Bard, and Scoundrel.
While it really desires you to choose offending magics and illusions, there is definitely no way to make it work well with what the course needs to use. Make no mistake: it’s everything about strength; all melee characters you’ve ever desired however lacked on energy to make them incredible in one way or another are all of a sudden really practical with Trickster. Straight 20 Fighters and even Barbarians become a lot more usable as there is a solution for a great deal of issues, and martial constructs which were currently strong previously will only progress.
Pathfinder: Wrath of the Righteous Wiki
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