Bendy and the Ink Machine – Chapter 4 Colossal Wonders

Bendy and the Ink Machine Wiki Chapter 1 – Moving Pictures Chapter 2 – The Old […]

Bendy and the Ink Machine Wiki

Chapter 4 Plot

It begins with opening up a dissonance of Henry’s voice, repeating the same line he gave at the beginning of the first chapter. Henry regains back his consciousness after the elevator crash. Henry’s main mission is to navigate further and find Boris who is already kidnapped by Physical Alice.

Chapter 4 – Colossal Wonders Walkthrough

Rescue Boris

Henry will wake up near the broken elevator. As soon as the chapter starts go straight down the corridor coming to the sign with Grant Cohen’s office pointed right and R&D and the Archives pointed left.

Enter the Archives

First the player needs to go left where Henry will find a locked door with a missing valve handle. The player will then have to go back and go right towards the Management Office where the valve is located. Henry will then return to the door and turn the valve entering a room with a Bendy statue and some Lost Ones gathered around it. However, when the player open the archives door, if they turn back to Grant Cohen’s office the player can open the door in front of the office. Inside the player find the Boris poster, walk through it and the player can find theMeatly inside cooking up some sausages on a barbecue.

Locate the Secret Passage

From here Henry will go straight into the Archives (A round room with an inner and outer area). Here Henry needs to find 5 books sticking out of the shelves and push them back in lighting up lights above the exit. In the center of the circular room, there’s an audio log of Susie Campbell in the room, in which she remarks how Joey been double-crossing her, and although Joey seem to have an “opportunity” for her, she remarks that she has something special planned for Joey (remarking how Alice doesn’t like liars). After Henry pushes the book next to the private door, the Lost Ones in front of the Bendy Statue will disappear. After Henry pushes in at least three books, he experiences a brief disruption in which a shriek disturbs his vision, and the room appears to be shaking. After several seconds, Henry will snap back to his senses.

Enter the Darkness

Once all books are pushed in the door will open and Henry enters the cavern. Henry will then come to a bridge that needs a gear to make it work.

Repair the Bridge

To get this gear go down a nearby corridor where Henry will find a level which will reveal a vat of ink turning the valve behind creates a Swollen Searcher with thick ink on it. Take this ink back to the bridge area and put it in the Ink Maker nearby, making sure to select gear on the dial on the right of the machine before activating it. Take the gear put it in the bridge and travel across the pit. The bridge cart will move on its own upon activation, slowly between where Henry is standing, and the platform across. Once the cart is close enough, clicking it will make Henry climb into the Bridge cart. It will proceed to move slowly on its own, before stopping in the middle, with dramatic music playing in the background. The bridge will proceed to move normally afterward. Upon reaching the end, clicking the wood planks will make Henry climb out. He will then enter the Mineshalf, and will experience another disruption in which the walls are covered with inky arms reaching out and strange whispers being heard. Reaching the end of the hall, Physical Alice starts speaking to Henry, calling him “errand boy”, stating she’s watching him, and asking him a series of questions, before concluding that he’s here for Boris. She ends her dialogue, urging Henry to hurry up.

After climbing up the stairs, Henry will enter the Lounge with some background music playing from the record player, and a Lost One mumbling to himself about being tricked and wanting to go home. The next room Henry enters will be full of Lost Ones, which he can walk past and take the flashlight, which will instigate Henry climbing through the vent. If Henry turns around the instance he enters the vent, two Lost Ones will block his way along with the Lounge pitch black. While climbing through the vents, the first corner he reaches will cause Ink Bendy to spawn and jumpscare him, who is unable to reach Henry but seems to be trail his finger on the side of the vent door before walking away. Eventually, Henry will reach an open vent which will drop him in front of the door to Storage 9.

Henry will have to climb up the stairs, which a sign pointing up with the phrase “COME UP AND SEE ME” is painted and an “ALMOST THERE” painted on another part of the stairway. At the top within Bendy’s mouth, there are concept sketches all over the walls, and on the table is an audio log of Bertrum Piedmont, who remarked his skills as a world-famous amusement park builder, but was rather upset in the matter Joey treats him. Bertrum remarks that he will be designing Bendy Land, a theme park dedicated to Joey Drew Studios’ mascot. Past the table, there’s a switch that will unlock the door to Storage 9.

Upon entering Storage 9, the lights kick on. At the bottom of the stairs is a punch card stand, some closed stalls with an audio log from Wally Franks, remarking how the warehouse workers keep getting locked out of rooms and gives a hint about playing the mini-games to unlock a door. Moving towards the entrance to the Haunted House unlocks the next objective.

Power the Haunted House

This is a bit elaborate, but simple to do. Next to the Haunted House is a switch box under the face of Alice Angel. There are five switches, with only four them labeled. There are cords sticking out from underneath the power box that leads to four different rooms at different parts of Bendy Land. To unlock the first room, Henry must play two of the mini-games (the stalls will unlock upon receiving this objective) until he gets a passing “ding” sound. After unlocking the first room, Henry must pull the power switch there and then the switch on the Power box next to the Haunted House.

Playing the strength test minigame opens the door to the Research and Design room, but if done before opening the first door nothing will happen. This will be delayed until the first switch of the power box is pulled. After hitting the bell, Physical Alice will remark if Boris minds when Henry takes his time rescuing him. In the room, Henry must distract the Butcher Gang enemies by throwing empty cans of Bacon Soup at necessary spots.

The room on the right holds the power switch Henry will need, a Lost One crying in a fetal position, and an audio log of Lacie Benton, talking about how she’s the only employee not complaining about her work condition, and her only concern is the disturbing mechanical demon (in the same room) which bothers the heck out of her. The room on the left holds the switch to the door, which must be used in order to leave the room. Hitting the corresponding switch back at the Haunted House unlocks the next room.

In Attraction Storage, Henry will come across a deceased Striker and an amusement park ride. Playing the audio log on the table nearby will soon trigger the boss fight against Bertrum. Henry must defeat Bertrum, using the axe (that Bertrum left after demolishing the table) within that room in order to unlock the next power switch and to be permitted to leave the room.

In Maintenance, Henry will encounter the Projectionist again, wandering through the inky section of the room. There’s an audio log from Joey Drew in that same room, and a switch Henry needs to access the next part of the room. Upon hitting the switch, however, the Projectionist will be aware of Henry’s presence and will give chase, even following Henry up the stairs. Henry must hit the power switch in the previously inaccessible section of the room. This will cause the lights to go out temporary, making the Projectionist disappear.

Once Henry climbs the stairs towards the way out, the Projectionist will immediately pop out and give chase once more. Henry must hide in the Little Miracle Station at the top of the stairway. Although Henry is safe inside the station, The Projectionist is aware that Henry is inside and will attempt to reach Henry within the station, before the screen distorts one last time: this time, Ink Bendy bursts into the room and engages in a fight with the Projectionist, ultimately winning by decapitating The Projectionist. After tossing the head at the station, Ink Bendy peers at Henry within the station, before dragging The Projectionist’s body away into a wall.

After Henry hits all the switches, the next objective pops up.

Defeat Boris

The doors to the Haunted House will open, and upon entry, there will be the words “Turn Back” painted on the wall, and evil laughter playing in the background. Henry must climb into the cart to proceed.

Upon doing so, Physical Alice speaks to Henry throughout the ride, remarking how nobody in the studio controls Joey Drew Studios and asking Henry what his real reasons are for coming back. Near the end of the ride, Physical Alice concludes her speech by telling Henry that she has a surprise waiting for him. The ride will enter the final room (which is the Ballroom), which has a bunch of clutter, a pipe organ, and an Ink Maker. At the last door is a dark room, and the cart is suddenly stopped by Brute Boris, now already transformed into a hulking creature. After he tosses the cart (with Henry in it) away, the final boss battle begins.

Henry must dodge Brute Boris charge attacks, and collect blobs of ink that Brute Boris will drop when resting briefly before the ink disappears. He must put them in the Ink Maker and produce a Gent Pipe to defend himself with. Each Gent pipe has only one hit capacity, forcing Henry to make another each successful hit on Brute Boris. After a couple of hits, additional carts will enter the room, which Brute Boris will use to throw at Henry. To kill him, Henry must hit Brute Boris three times with the pipe. Dying will reset the number of hits, but it is possible for the materials in the Ink Maker to remain functional if Henry has not already used them.

As Brute Boris dies, Physical Alice will shout angrily at Henry and exclaim that he never dies. After watching Brute Boris waste away, Physical Alice will appear from the door where Brute Boris entered and charges at Henry before being stabbed in the back by Allison Angel. After collapsing to the ground, Henry will come face-to-face with Allison and Tom, before the screen cuts to black, ending the chapter.

1 thought on “Bendy and the Ink Machine – Chapter 4 Colossal Wonders”

  1. The best game i have ever played, as it’s time-consuming game so i have purchased andaseat gaming chair for it, Believe me the experience is enhanced now.

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