Bendy and the Ink Machine Wiki
- Chapter 1 – Moving Pictures
- Chapter 2 – The Old Song
- Chapter 3 – Rise and Fall
- Chapter 4 – Colossal Wonders
- Chapter 5 – The Last Reel
Chapter 2 – The Old Song (Community Walkthrough)
Finished readin’ chapter one? Good! When you start chapter two, you wake up from fainting. Pick up the axe and get going! Once you enter “Utility Shaft 9”, go over to a voice recorder and listen to it. You will hear the voice of
He claims bendy to be “His lord and savior”. Once the voice log finishes, his voice will appear saying “I said….Can i get an amen?” telling us that Sammy is in the area. After that, continue forward and down the small hallway full of ink. Midway through, you will see some..Strange ink monster passing through. After that, walk over to get him, and you will see that he’s gone. After that, go over to the big gate and then you need to look for 3 switches in the area. Some might be sneaky to find though. Once you’ve done that, go over to the gate and open it.
After you’ve done that, go dig yourself through the wood and you will find yourself in the music department. Go over to the stairs and you will learn that you neeed to power up the ink pump to drain the ink flooding the floor. Press the power switch at the stairs and you will see, all of the lights has gone out. Go out of the stairs and….BOOM! A ton of ink monsters will attack you. Try to kill them with your axe before they kill YOU! Once they all have been defeated, you will see a big gate opening. Before you go in there, check the audio log next to the music department sign. You are hearing Sammy Lawrence (again) complaining about the ink machine and it leaking, talking about the ink pump.
Once thats done, go through the gate and you will find a big hallway. One of the doors lead to a pipe organ. Play the pipe organ and you will see…Someone calling for help. Another area leads to an infirmary that is blocked off, and ANOTHER door leads to a little office for drawing stuff. At the end of the hallway, you will see Sammy’s office. Peek through and you will see the pump switch, though the door is blocked by some more ink. Near the ink, you will hear someone talkin in the voice of “Wally Franks”. He tells you that he lost his closet keys in one of the garbage cans. You know what to do. Go search the garbage cans and look for the key! Once thats done, go into Wally’s closet and you will see an audio log speaking the voice of Sammy Lawrence (again).
He says that he has a sanctuary, joey has his, and he has his own. He will say some instruments to play. We’ll get to that later, okay? Go back to the entrance and then go upstairs. You will see a projector you can turn on, and an audio log. Using it will play the voice of “Norman Polk”. He complains about Sammy and how weird he is. Now go into the instrument room. In there, you will see alot of instruments and ANOTHER audio log, speaking the voice of “Suzie (or Susie) Campbell”. She talks about how she LOVES voice acting for the character “Alice Angel”, who is a new character introduced in chapter 2. Alright, lets get back to the sanctuary stuff, okay? So, Sammy will say a row of instruments.
Go to the room full of instruments and you will trigger a line. Now go back to the upstairs part and activate the projector. Then after that, run as fast as you can to the instrument room and play each instrument that Sammy said one-by-one! After that, you will see “The Sanctuary” open. Go in it and activate the ink flow. That will drain the ink from Sammys office! Careful though, once you turn and get out, a cardboard bendy will peek at you! After you get past him back to the instrument room, alot of ink monsters come to have some playtime! Once you defeat them, Go to the infirmary and it will be drained, but the ink valve is missing. Pull the lever nearby and go down the stairs, you will see an audio log with the voice of ”
“. You meet Jack Fain if you continue forward. Jack Fain is a Searcher with a Hat on, he has the valve, but hes not gonna give it up. If you walk near him, he will dissapear and reappear somewhere else. To get him, you must pull a lever to the left of the entrance, this pulls a lift with a crate on it up. Keep chasing Jack fain until he goes under the lift, then pull the lever to the right of the entrance and he will be crushed by the lift. You can pick up the valve and put it back on the infirmary pipe.
“Sorry i had to do that. Nice hat though.”
Go back to the hallway and enter Sammy’s office. Flick the ink pump switch then get going to the stairs! You’re almost there! Aaand…
“Rest your head, its time for bed…”.
Once the screen loads, you enter a room with you tied up and Sammy right in front of you. About to start sacrificing you to bendy, aka: his lord. Once he finishes his school essay, he gets KILLED by bendy, you manage to escape the ropes. Go get the axe and start running full on Sonic speed!. Cut through the wood and eventually, your axe breaks. You have nowhere to go but forward. Once you step in the ink, bendy will pop out and scare the livin’ daylights outta you! (Again). Do what the game says: RUN AWAY. Once you managed to enter the room, where bendy cant reach you, go STRAIGHT forward, and a little bottle of Bacon Soup will roll out, implying that someone is there. You ask them to come out and show themself, and Boris will enter the room.
Chapter 3 starts from here…
Chapter 2 – The Old Song (Wiki Walkthrough)
The chapter starts with Henry waking up in the pentagram room (after he fainted, as seen back from the previous chapter). Then, grab the axe that is next to Henry to unlock the next objective.
Find a New Exit
Using the axe, break the wood blocking the door on the left side of the room, and walk through it. Then go downstairs until you reach the Utility Shaft 9 entrance. There Henry will see the quote “HE WILL SET US FREE” written on the wall (presumably by Sammy Lawrence) next to a Bendy cardboard, cans of Bacon Soup, candles and a banjo. Explore the room until Henry finds a tape recorded by Sammy, in which he talks about Bendy as if he was a god, and that he will save him. At the end of the tape, he asks: “Can I get an amen?”, and just when the tape ends, Sammy’s voice echoes: “I said, can I get an amen?”.
Then head to the ink flooded hall, where Henry can hardly walk, and get through it. There, Henry will see a person passing through carrying a Bendy cardboard cutout, and just when Henry reaches him to ask him for help, he´s gone, leaving the cardboard behind. Move to the right corner of the room to unlock the next objective.
Redirect Power to the Gate
There, Henry will find a closed gate, and you will have to find 3 switches around the place. Two of them are randomly placed in the Utility Shaft 9 room, but the last one is always hidden behind several Bacon Soup cans on the shelf. These cans are located in the left corner of the room, at the base of a destroyed shelf next to the Bendy cardboard. Find and press the other 2 switches and return to the gate. This will unlock the next objective.
Raise the Gate
At the gate, hit the lever next to it to activate it. The gate will open, and a new objective materializes in the corner.
Find a New Exit
Once Henry enters the gate, break the wood blocking the entrance to the Music Department. There, Henry will find another tape recorded by Sammy Lawrence, telling Henry that the Ink Machine started to leak, and that Joey Drew installed a pump to drain it periodically, and that the switch to activate that pump is in Sammy’s office. Then head to the flooded stairwell to unlock the next objective.
Drain the Stairwell
Next to Henry, attached to the wall, there is a “Power” switch, which Henry has to turn. This will cause the energy to return to the Music Department room, but it will also cause a bunch of Searchers to attack, trying to kill Henry. Hitting them with the axe once will kill them, though. Surviving the attack will activate a gate at the right side of the room, and a “Recording” letter will light up. Entering through this gate will lead Henry to Sammy’s Office, which entrance is also flooded by ink, with a locked closet at the right side of the room. There is a tape recorded by Wally Franks in front of the office. Listening to it will lead Henry to the next objective.
Unlock Wally’s Closet
In the tape, Wally will state that he lost his keys and that they may be at one of the garbage cans located all around the place. Doing so may lead you to the recording studio, which features a bunch of chairs, an ecram, microphones hanging from the roof, a recording booth, a tape recorded by Susie Campbell, a banjo, a drum, a bass, a violin and a piano downstairs, and a projecting booth, a projector, and a tape recorded by Norman Polk upstairs.
The tape recorded by Susie tells you that she loves working for Joey and that she really feels a connection with Alice Angel (the character she voices). The one recorded by Norman gives Henry a great hint: It tells Henry that everyday, while the band was recording the songs, Sammy shut down everything and told everyone to wait outside. Then he turned on the projector and ran downstairs to play some instruments. After a long time, he told everyone to return to their activities. Turning on the projector and playing the instruments will not have any effect on the game until the next objective is unlocked. Eventually, Henry will find the keys and, with them, return to Wally’s closet and unlock it.
Find Sammy’s Sanctuary
Inside the closet, there are some cans of Bacon Soup and a tape recorded by Sammy. In it, he reveals that he has a sanctuary, just like Joey does, and to enter Henry needs to learn his “favorite song”: The song is always a random combination of the five instruments located in the Recording Studio.
Then, Henry has to go to the projection booth and turn on the projector, then run downstairs and play the combination before the projector turns off. Successfully doing it will open the gate to Sammy’s sanctuary, leading him to the next objective.
Enter the sanctuary
Now Henry will have to enter the sanctuary and activate the valve at the bottom of the hall. This will unlock the next objective.
Find the Second Valve
After activating the valve on the sanctuary Henry must exit the hall and head to the Infirmary. This will trigger a jumpscare attempt of a Bendy cardboard (Just like what happened during Chapter 1) and several Searchers will try to attack, while a mysterious masked person, who is later revealed to be Sammy, watches Henry from upstairs. After surviving the attack of the Searchers, Henry must go to the infirmary that was blocked by ink before and find the second valve. But when Henry get to the pipe where the valve should be, Henry notices that the valve was gone. Then Henry must pull down the “utility access” lever and go down the flooded sewers. Then Henry wades through the ink coming from an open pipe, and encountering Swollen Jack, whose holding the valve. Once Henry approaches him, he ducks back down into the ink. After walking through the ink further and listening to the recording by Jack Fain, Henry enters a room where Swollen Jack is currently there, a small lift with a crate on it, and two cylinder shaped machines with levers attached to them. Henry then must push the “up” lever on the left machine, which raises the lift, then Henry must walk towards Swollen Jack until he appears under the lift. Then Henry must push the “down” lever on the right machine, which drops the lift on top of Swollen Jack, killing him. Then Henry must pick up the valve, take it back to the pipe, place it on the pipe, and turn it.
Return to Sammy’s Office
After activating the second valve, Henry needs to go back to Sammy’s Office and open the door that was blocked with ink and one leak of ink coming from a pipe. Then after opening the door of the office, Henry must activate the pump control.
Take the Stairs
Now exit the office and go to the stairwell to exit the place. Attempting to do so will result with Sammy knocking Henry out, and when he wakes up, he’s tied to a wooden beam and Sammy starts to talk to him, telling him that he intends to summon “Bendy” and that he will offer him as a sacrifice, so he can be freed from his ink body. Sammy then exits the room and starts to sing a song about sheep through some speakers. He then summons “Bendy” and orders him to accept the sacrifice, but “Bendy” ends up “murdering” Sammy. This will lead Henry to the next objective.
Henry then unties himself, and Henry has to grab the axe to kill the Searchers that will appear. Then, enter the hall in front of Henry and break the wood boards blocking the way. Breaking the last wood board will cause the axe to break, and then Henry has to enter a room completely flooded by ink. Entering will cause “Bendy” to appear from the pond and he will start to chase Henry. Henry has to take the path to the right (the path Henry came from is now blocked by debris) and go through, where the Corridor Maze is, keep on running away as quick as possible in a straight pass and head right, left, right, left, left and right, the door at the end of the hall. The door will block itself after successfully escape from “Bendy”. The room will be filled with Bendy dolls and a couple of machines attached to the wall
Chapter 2 – Secrets & Easter Eggs
If Henry (You) breaks one of the Bendy cutouts laying around on a ritual circle and turns away, then back again, they’ll reappear undamaged. Probably for paranormal reasons.
Up to 9 Bendy cutouts can appear sitting or peeking in from the Orchestra Room, doing so grants the player an achievement.
Once again, TheMeatly’s Easter Egg returns in Chapter 2 and it is only accessible after the ink pumps are turned on, he is accessed from the Music Writing Room.
In Sammy’s office, there’s an old fashioned radio that plays an instrumental and shortened version of DAGame’s “Build our Machine” song.
Right before your axe breaks, in the first ink pool, look above you and you will see some weird attic area.