Contraband Police Perfect Inspection All Day Vehicle List Campaign Walkthrough

This step-by-step guide will explain how to get a perfect inspection score on all vehicles on […]

This step-by-step guide will explain how to get a perfect inspection score on all vehicles on all days of the campaign. Note: This guide is not yet complete, play the campaign a second time to get all the information. Check out our Contraband Police Perfect Inspection All Day Vehicle List Campaign Walkthrough without delay!

Contraband Police Perfect Inspection All Day Vehicle List Campaign Walkthrough

Welcome to our Contraband Police Perfect Inspection All Day Vehicle List Campaign Walkthrough! This guide has spoilers! It’s going to be a walkthrough of all days how to get perfect inspection.

Note 1: Except for certain fixed vehicles (like a couple in tutorial) most of the time there’s randomness in each vehicle. Although the vehicle is always an approve or deny, for instance a certain deny vehicle might have papers name and expiration date wrong, and if you retry the day now it will be different errors in the papers like name and photo. Things that are smuggled, usually the locations vary, and even the total number of contraband, but the number of locations in a particular vehicle usually stays the same (for instance 6 items in 4 locations one run and 7 items in 4 locations the next). The things that are randomized I’ll be putting into brackets in the guide.

Note 2: If there is a ? after an item (like papers?) then that means it doesn’t always seem to happen.

Training Chapter

The training chapter is days 1-5

Day 1

  • 1st day you will be looking at the following factors:
  • Name match (can use comparator tool)
  • Expiration dates (can use comparator tool)
  • Passport number (can use comparator tool)
  • Photo
  • 1st vehicle: Approve, no marks
  • 2nd vehicle: Deny, Papers [expiration date, name]
  • 3rd vehicle: Approve, no marks
  • 4th vehicle: Deny, Papers [photo, expiration date]

Day 2

2nd day adds the possibility of smugglers

  • 1st vehicle: Arrest, smuggler. 2 drugs locations (back seat bottom, engine compartment)
  • 2nd vehicle: Deny, papers [photo, expiration date, passport number]
  • 3rd vehicle: approve, no marks
  • 4th vehicle: Arrest, smuggler. 5 alcohol locations [2 bumpers, tire, headrest, center front console]

Day 3

No vehicles, training day to drive to the 3 basic map locations and learn about them

Day 4

Day 4 adds the cargo list (cannot use comparator), you have to compare the cargo they have with what they claim on their cargo list. Usually best is to mark them all and hit the button to remove them from vehicle, check them over for smuggler marks and return them (talk to the guard with the white ! mark over his head to return cargo to vehicle), and finally compare confirmed cargo list with the paper cargo list they gave you. See screenshots below. If you can reach them all you can also just mark them all and not take them out, then compare the lists, but usually this game doesn’t time crunch much.

  • 1st vehicle: Deny, Cargo list, papers? [name]. Note papers doesn’t always pop in this one. Make sure to use the comparator for the name on this one, it seems off.
  • 2nd vehicle: Smugger, arrest. 4 weapons locations [cargo barrels]
  • 3rd vehicle: approve, no marks
  • 4th vehicle: deny, cargo list, papers (name). NOTE! This one is bugged I think, name always matches visually, but in 3 replays it’s dinged me for not choosing it. Even comparator for name was green!
Contraband Police Perfect Inspection All Day Vehicle List Campaign Walkthrough
Contraband Police Perfect Inspection All Day Vehicle List Campaign Walkthrough
Contraband Police All Day Vehicle List Campaign Walkthrough
Contraband Police All Day Vehicle List Campaign Walkthrough

Day 5

You can now trade with vehicles (the little money bag icon). It’s somewhat random who you can trade with. There’s other steam guides on the price ranges on this.

  • 1st vehicle: Deny, cargo?, papers [date, passport number, photo]
  • 2nd vehicle: smuggler, runner, arrest. 3 locations cigarettes [tire, hidden in engine compartment, behind seats]. For vehicles that just run the blockade there’s a few things you can do. If you load up the police van in the morning with prisoners or contraband, you can make drop off(s) after you run the vehicle down if you are quick especially if it’s on the way back (there’s usually a timer to get back) Note: Check the vehicle before leaving, otherwise you will miss out on contraband from runner vehicles.

You can also cheese the runner by parking the police van past the exit gate, vehicles will run into it and stop. In this case you could do that when you first wake up, or after the first vehicle. Or you can just run them down and return. HOWEVER, you cannot cheese this particular vehicle, they disable your van’s engine start until after they run.

You will receive a pistol after this, and as far as I know there’s no way to win the fight.

Fake Help Chapter

Remember to check the board! This time around there’s “Entry Regulations” about not accepting people from Kingdom of Erkei who have goods or luggage that will apply for the whole chapter. The passport says where they are from. Make sure to check Entry Regulations on the inspection report as a reason not to let someone in if they meet these restrictions.

Day 6

  • 1st Vehicle: Deny, Entry Regulations
  • 2nd vehicle: Deny, Entry Regulations, Cargo list?, papers [passport number]
  • 3rd vehicle: Arrest smuggler, 6 alcohol locations [3 tires, side panel, hidden engine, engine air filter]
  • 4th vehicle: Deny, papers [passport number, expiration date]
  • If you’ve had a perfect inspection record up until now, this 4th vehicle inspection will get you promoted
  • 5th vehicle: Approve, no marks

After finishing the inspections on this day, it’s a good time to make run(s) to drop off contraband or prisoners or both. If you’ve found all the contraband the storage is likely close to full. Don’t forget to talk to mechanic to repair the van afterwards if it needs it

Day 7

  • 1st vehicle: deny, entry regulations, cargo list? papers?
  • 2nd vehicle: arrest smuggler, 4 alcohol locations (1 tire, 2 cargo, 1 central console front)
  • 3rd vehicle: approve, no marks
  • 4th vehicle: approve, no marks
  • 5th vehicle: Deny, entry regulations, papers [passport number]

There will be a raid that happens at 1pm, if you want max perfect scores, don’t have a vehicle present at this time, like wait for the timer if it’s close with the inspection bay empty. If you are low on ammo from previous attacks, make sure to hire vlad to stop by to resupply, or hide in outhouse. You will get paid a fixed amount. As far as I’ve found, body loot is only ammo. And all the bodies disappear immediately after the last raid enemy is dead, so if you are strapped for cash, consider looting mid battle, although this is dangerous. There’s another guide with details about cheesing raids by hiding in the outhouse.

Day 8

  • 1st vehicle: approve, no marks
  • 2nd vehicle: deny, cargo list, papers [name, expiration date]
  • 3rd vehicle: approve, no marks
  • 4th vehicle: deny, entry regulations. Note: this is the first vehicle that asks you to let him in for a special reason, and should be needed to approve to get the Merciful achievement.

HOWEVER if you look at the global achievements percentages, this is one of the ones that shows 0.0% people have gotten it, so it might be bugged.

Written by Devistater

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