Pathfinder Wrath of the Righteous

Pathfinder: Wrath of the Righteous Unique Necklaces & Locations

In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Necklaces […]

In this guide, we told you how to get Pathfinder: Wrath of the Righteous Unique Necklaces and their Locations. Pathfinder all unique items here.

Pathfinder: Wrath of the Righteous Unique Necklaces and Locations

NameDescLocation 
“Nahyndrian” CrystalThis amulet grants its wearer a +1 competence bonus on Knowledge (World) skill checks.
Amulet of Agile FistsIf the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks.Crusader’s Camp (Wilcer Garms), Lost Chapel
Amulet of Agile Fists +1If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.Drezen (Golden Golem), Drezen
Amulet of Agile Fists +2If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.Drezen (Jewelry Trader), Lost Chapel
Amulet of Agile Fists +3If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.
Amulet of Agile Fists +4If the wearer has the Weapon Finesse feat, this amulet allows her to apply her Dexterity modifier (in place of her Strength modifier) to damage rolls with all unarmed and natural weapon attacks. It also grants a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.
Amulet of ApothecaryThis amulet of natural armor +1 additionally grants the wearer a +4 morale bonus on saving throws against poison.Leper’s Smile
Amulet of Blackened MirrorWhenever the wearer of this amulet uses a hex, the DC of the saving throw against it is increased by 1.Crusader’s Camp
Amulet of Circulating BloodWhenever the wearer of this amulet is under a Bloodrage effect, they gain fast healing 5 for the duration of the effect. This amulet can only be worn by a Bloodrager.
Amulet of Deep RootsThis amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. It also grants its wearer immunity to bull rush and overrun combat maneuvers as well as a +3 competence bonus to AC against Huge and bigger enemies.
Amulet of DevouringWhenever the wearer of this amulet lands a killing blow with a natural attack, he gains temporary hit points equal to his character level for 1 minute.
Amulet of Epic SongsThis is an amulet of natural armor +2. Additionally, if the wearer possesses the Bardic Performance class ability, the amulet grants them 6 additional rounds of Bardic Performance per day.
Amulet of Evil DoomThis necklace gives its wearer DR 10/Good.
Amulet of Four ElementsWhenever the wearer of this amulet casts a spell with fire, electricity, cold or acid descriptor, that spell deals +1 point of damage per die rolled.
Amulet of Hidden HorrorsThis amulet makes all invisibility spells become quickened, as though using the Quicken Spell feat. In addition, whenever the wearer of this amulet attacks with a weapon for the first time in a round while invisible, the target must pass a Will saving throw (DC 30) or become panicked for 2 rounds.
Amulet of Imposing PhysiqueThis amulet grants its wearer a +5 competence bonus on Athletics and Intimidate skill checks.
Amulet of Inner SightThis amulet grants its wearer immunity against blindness and gaze attacks.
Amulet of JoustingWhenever the wearer of this amulet declares a Knight’s Challenge, he gains a +3 damage bonus against the challenged enemy.Crusader’s Camp (Wilcer Garms)
Amulet of Mighty Fists +1This amulet grants its wearer a +1 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.Crusader’s Camp (Wilcer Garms), Lost Chapel
Amulet of Mighty Fists +2This amulet grants its wearer a +2 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.Drezen (Jewelry Trader)
Amulet of Mighty Fists +3This amulet grants its wearer a +3 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.Drezen (Jewelry Trader)
Amulet of Mighty Fists +4This amulet grants its wearer a +4 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.
Amulet of Mighty Fists +5This amulet grants its wearer a +5 enhancement bonus on attack and damage rolls with unarmed attacks and natural weapons.
Amulet of Natural Armor +1This amulet grants its wearer a +1 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.Defender’s Heart (Vissaliy Rathimus), Shield Maze
Amulet of Natural Armor +2This amulet grants its wearer a +2 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.Drezen (Golden Golem), Gray Garrison (Jeslyn), Gray Garrison
Amulet of Natural Armor +3This amulet grants its wearer a +3 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.Drezen (Jewelry Trader), Citadel Drezen
Amulet of Natural Armor +4This amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.
Amulet of Natural Armor +5This amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.
Amulet of Natural Armor +6This amulet grants its wearer a +6 natural armor enhancement bonus to Armor Class. This bonus does not stack with other natural armor enhancement bonuses.
Amulet of OozeThis is an intermediate step of relic creation.
Amulet of Quick DrawThis amulet grants its a wearer a +2 insight bonus on attack and damage rolls with ranged weapons against Large and bigger enemies. It also grants a +4 bonus on Initiative rolls.
Amulet of the Cursed BardThis is an intermediate step of relic creation.
Amulet of the Dying WisdomThe wearer feels all the weight of the old age. He gains -3 profane penalty to Strength, Dexterity and Consitution, but +2 profane bonus to Intelligence, Wisdom and Charisma.
Amulet Of Time TrickeryThis amulet allows its wearer to cast haste spell as a 5th level wizard once per day.
Amulet of Unforgiving ElementsWhenever the wearer of this amulet deals elemental (fire, cold, electricity or acid) damage through a spell to an enemy for the first time, the enemy must pass a Fortitude saving throw (DC 24) or suffer 2d6 damage of corresponding element type each time it fails a saving throw for 3 rounds.
Angel’s HeartThis amulet grants its wearer an 30 feet aura that can be activated, granting all alies a +1 bonus to AC and allowing them to ignore any damage reduction on attacks against demons. This aura can be active for (10 + the wearer’s Charisma modifier) rounds per day.
Aspect of the AspThis amulet in a form of a snake grants the wearer +2 DC on poison spells, all ray spells deal additional (1d6 + 5 points of acid damage.
Back Rank AssistanceIf the wearer of this amulet is wielding a ranged weapon, whenever an ally in a 30 feet radius lands an attack of opportunity, the wearer makes a free ranged attack against the same target. This effect can only occur once per target.
Beholder of WindThis locket grants its wearer a +4 enhancement bonus to Dexterity and allows to cast blessings of luck and resolve spell twice per day as a 3rd level cleric.
Bone AmuletWhenever the wearer of this amulet lands a killing blow, they gain DR 10/bludgeoning for 3 rounds. In addition, this amulet grants its wearer a +4 bonus on saving throws against Illusion school spells.Underground Caves of Kenabres
Bone AmuletMystical amulet in the shape of a snake made from bone. The pendant is a snake skull. The enchantments on this amulet allow the wearer to conceal their alignment.Underground Caves of Kenabres
Burning AmuletThis amulet adds +4 to the wearer’s caster level when they cast the following spells: burning arc, burning hands, controlled fireball, fire snake, fireball, fire storm, flame strike, hellfire ray, scorching ray.
Charlatan’s LocketThis locket makes all 0 level arcane spells cast by the wearer become Empowered, Extended, Reach and Maximized.
Charm of the Deep WatersThis amulet grants its wearer a +6 enhancement bonus to Constitution and a +5 deflection bonus to AC.
Clockwork PendantThis pendant grants its wearer a +10 bonus to movement speed. Slow and haste spells cast by the wearer have their duration increased by a half as if affected by an Extend Spell feat.
Daeran’s GiftAn exquisite pendant shaped like a key. If you look at the key from a specific angle, the pattern of its engraving forms the first letter of your name.
Deathly ArousalThis choker protects the wearer from losing their head, and not only in bed. Once per day whenever the enemy, deals the wearer a killing blow, the choker restores them 50 HP and knocks the attacker prone for 2 rounds.
Ear NecklaceThis amulet grants its wearer a +10 competence bonus on Knowledge (World) and Knowledge (Arcana) skill checks.
Embrace of the FacelessWhenever you cast a grease spell, all creatures within the affected area must pass a Reflex saving throw or suffer 5d6 acid damage.
EquilibriumThis amulet grants its wearer immunity to cold and fire. It also grants a +6 deflection bonus to AC.
Eye of the StormWhen the wearer of this amulet casts a spell with electricity descriptor, it adds +1 to their caster level for the purpose of calculating all level-variable effects of the spell. All spells with electricity descriptor cast by the wearer have their DCs increased by 1.
Francest’s Charming VoiceThis amulet makes the wearer’s voice stronger and allows it to maintain its power for a longer periods of time. All the wearer’s bardic performances and raging songs (if they have the corresponding class abilities) last for 10 more rounds per day.
Francest’s Mighty CallThis amulet empowers the voice of the wearer, thus increases hit point limits of power word spells by 150%. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100.
Giantslayer’s ClaspThis necklace gives its wearer an inherent +2 dodge bonus to AC against the attacks of monsters with Giant subtype.
Glass Amulet of ClarityThis amulet adds +2 to the DC for all saving throws against mind-affecting abilities used by the wielder. It also grants a +4 morale bonus on saving throws against mind-affecting and compulsion effects.Drezen (Jewelry Trader)
Golden TongueThis amulet grants its wearer a +5 morale bonus to all Persuasion skill checks.
Guardian of LifeAs long as the wearer of this amulet is under the effect of the death ward spell, they get a +2 morale bonus to AC against the attacks of undead creatures. If they use any single-target cure wounds spell on a target whose current number of HP is 0 or less, the target is healed for an additional number of HP equal to their number of Hit Dice.Defender’s Heart (Vissaliy Rathimus)
Gyronna’s AmuletThis amulet grants its wearer a +5 insight bonus to AC and gives the benefits of the mirror image spell.
Half of the PairWhenever two creatures wearing different halves of this pendant are within a 10 feet distance to each other, each gets a +2 circumstance bonus on attack rolls and a +2 circumstance bonus to AC.Drezen (Arsinoe)
Inner VirtueThis amulet grants its wearer the ability to cast Overwhelming Presence as 11th level Wizard once per day. It also increases the wearer’s Ki pool by 5.
Life VeilThis amulet grants its wearer a +6 enhancement bonus to Constitution and the ability to cast cure serious wounds spell as a 5th level cleric twice per day.
Locket of Magic Missile MasteryWhen the wearer of this locket casts magic missile or force missile spell, it becomes quickened and empowered, as though using the Quicken Spell and Empower Spell feats.
Maya’s CharmAll the wearer’s spells from Enchantment and Illusion schools have their DCs increased by 2, but the wearer takes a -2 penalty to Strength. Only characters with a good alignment can wear Maya’s Charm.
Menace of DeathWhenever someone dies within a 10 feet radius from the wearer of this amulet of natural armor +3, the wearer gets the effect of the haste spell for 2d3 rounds. This effect is renewed each time someone dies. After this effect wears off, the wearer cannot make any weapon or unarmed attacks for 1d3 rounds.
Mesmerizing NecklaceThis amulet increases by 1 the DC of all Enchantment school spells cast by the wearer. It also grants the ability to cast color spray (DC 13) spell three times a day as a 1st level wizard.
Nahyndrian League CollarThis amulet grants its wearer a +4 natural armor enhancement bonus to Armor Class. In addition, it grants a +4 morale bonus on Reflex and Fortitude saving throws. It also applies a -4 penalty on Will saving throws.
Necklace of Eternal HunterThis necklace gives its wearer a +2 bonus on attack rolls and +4 bonus on damage rolls against animals and magical beasts.
Perfect PitchThis amulet grants its wearer an immunity to sonic damage and a +5 competence bonus on Perception skill checks.
Reckless VengeanceThe wearer of this amulet suffers a -4 penalty to AC. Whenever an ally in a 30 feet radius is knocked unconscious or dead, they get two extra attacks per round for two rounds.
River Fox’s Memento PendantThe wearer of River Fox’s Memento Pendant gains a +5 competence bonus on all Mobility and Trickery checks and deals an additional 1d6 damage to all flanked opponents, denying their opponents’ Dexterity bonus as per Sneak Attack. This damage is increased by an additional 3d6 against targets that aren’t in combat.
Riversong AmuletThis amulet grants its wearer a +5 competence bonus to all Persuasion and Athletics skill checks, and resist electricity 20.
Sarzaksys PayzaThis amulet grants its wearer an immunity to Necromancy school spells while in Demonic Rage.
Silver Tongue AmuletThis amulet grants its wearer a +2 competence bonus on Persuasion skill checks.
The Binding of the Prince3 times per day the wearer may throw this amulet at an enemy. If the target fails a DC 24 Reflex saving throw, it becomes ensnared by the chain. The ensnared creature takes a -4 penalty to Dexterity, a -2 penalty to both AC and attack, and takes 1d6+5 bludgeoning damage each round. Additionally, each time the wearer takes damage, the chain inflicts 1/2 as much damage on the ensnared creature.
The Heart of IraThe wearer of the necklace becomes immune to fatigue and exhaustion, and can activate the necklace to surround himself with an aura of nothingness. While the aura is activated, creatures adjacent to the wearer take 2d6 damage per round and must succeed on a DC 17 Reflex saving throw to avoid becoming fatigued.
The Narrow PathThis necklace grants its wearer a +2 bonus to AC. It grants an additional +2 bonus to AC and all saving throws against all evil creatures’ attacks. Each time the wearer hits a good-aligned creature, the wearer gets a negative level. Unequipping this amulet is only possible after casting remove curse on the wearer and passing a DC 25 caster level check.
Vellexia’s Magnifying AmuletThis amulet grants its wearer a +5 natural armor enhancement bonus to Armor Class. It also grants its wearer a +2 bonus to the highest current ability score.
Voice of the FacelessWhenever you cast an ear piercing scream spell, the damage it deals is no longer limited to 5d6. Instead it deals (1d6 + 1 per two caster levels) points of damage. Creatures who fail the saving throw against it becomes Dazed for 2 rounds instead of 1 round. The amulet also increases the DC of all spells with sonic descriptor you cast by 2.
Voracious SpiritWhenever the wearer of this amulet lands a killing blow, she gains one of the following stacking bonuses that last until the next rest: 1) +10 temporary hit points (to a maximum of 50) 2) +1 bonus to AC (to a maximum of 5) 3) +1 bonus on Fortitude saving throws (to a maximum of 5) 4) +1 bonus on Will saving throws (to a maximum of 5)Crusader’s Camp
Ward Master’s AmuletThis amulet makes all ward abilities and spells (those which have the word “ward” in their names) grant +1 additional AC, and become extended as though using the Extend Spell feat. Extend Spell: An extended spell lasts twice as long as normal. A spell with a duration of concentration, instantaneous, or permanent is not affected by this feat.
Wind BreathThis amulet grants a +4 morale bonus to the wearer’s Initiative checks.
Xavorn’s CrossThis unholy relic is fashioned entirely of bone and tied together with rope and skin. While in possession of this item, the DC to saving throws against this user’s Channel Negative Energy increases by 2 and they may channel energy one additional time per day. Additionally, the user of this symbol may cast create undead once per day for 13 rounds.
Your PhylacteryThis item grants its wearer Deadly Magic ability. If the wearer already has Deadly Magic, it grants them two additional uses. In addition, once per day, whenever the wearer’s health falls below 0, it is restored to a maximum. Can only be equipped by a Lich.
Pathfinder: Wrath of the Righteous Unique Necklaces and Locations

Pathfinder: Wrath of the Righteous All Unique Item Guides

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