The Sinking City – Trophies Guide

Trophies Guide

All Evidence Collected

Trophy type: platinum

How to unlock: Complete every challenge the city of Oakmont has to offer.

Commentary: Collect all other trophies. The platinum trophy can be unlocked only on PlayStation 4.

Tempting Fate

Trophy type: brown

How to unlock: Have your fortune read.

Commentary: The fortune reader can be encountered at the beginning of the game, while investigating the port in Grimhaven Bay district. The investigation will lead Reed to the “Under the Keel” bar. The fortune reader can be found on the ground floor of the location.

During the conversation, you must confirm that you want your fortune red and you must pay her with a single bullet. If you don’t have ammunition, try crafting the bullet.

Hook, Line, and Sinker

Trophy type: brown

How to unlock: Solve your first case in Oakmont.

Commentary: The first investigation in the game is Frosty Welcome. You will receive this achievement no matter how you complete the case – you can tell Throgmort the truth or you can lie.

Deep Breath

Trophy type: brown

How to unlock: Go below the surface for the first time.

Commentary: You can explore the depths for the first time during the second main case – Lost At Sea. Reed will find a suit in this mission, and he will get to the place where it is necessary to dive.

The Pleasure of Finding Things Out

Trophy type: brown

How to unlock: Use the intelligence archives in your investigation.

Commentary: Interact with one of the archives. You have to do that to unlock new evidence and complete the cases. You can’t miss this trophy/achievement.

Reanimator

Trophy type: brown

How to unlock: Satisfy curiosity.

Comment: This achievement we described in more detail on a separate page of the trophy tutorial.

Brutal Honesty

Trophy type: brown

How to unlock: Betray the warehouse guard’s trust.

Commentary: For more information, check the page dedicated to this trophy/achievement.

Compliments to the Chef

Trophy type: brown

How to unlock: Help the professor with his plan.

Commentary: This trophy/achievement is related to Quid Pro Quo main case. During this case, you will reach George Cavendish’s apartment. When the man arrives, choose the option to cooperate – help him poison the remaining fish. Check the walkthrough for that case to learn all the steps (variant 1 in the final part of that case).

Use Protection

Trophy type: brown

How to unlock: Challenge the horror of the Redemption Church.

Commentary: You deal with nightmares during Fathers and Sons main case. During it, you visit the Redemption Church. Nightmares appear after you reach the altar, use the Mind’s Eye and make the symbols overlap.

They don’t disappear like the regular hallucinations. Use any weapon (for example, a shotgun) to defeat themi.

Sic Semper Tyrannis

Trophy type: silver

How to unlock: Dethrone the patriarch.

Commentary: This trophy/achievement relates to the main decision made at the end of Fathers and Sons case. After returning from the depths, you have to help Graham or Brutus. This trophy/achievement requires you to cooperate with Graham and murder his father, Brutus. We discussed this in more detail in our walkthrough (option 1).

Sic Semper Tyranis and Et Tu, Brutus? trophies/achievements are mutually exclusive. It is best to create a manual save after you return from the cultists’ cave. This way, you can get both trophies/achievements in the same playthrough.

Et Tu, Brutus?

Trophy type: silver

How to unlock: Punish the upstart.

Commentary: This trophy/achievement relates to the main decision made at the end of Fathers and Sons case. After returning from the depths, you have to help Graham or Brutus. For this trophy/achievement, you have to team up with Brutus and tell him that Graham planned to kill him. We discussed this in more detail in our walkthrough (option 2).

Sic Semper Tyranis and Et Tu, Brutus? trophies/achievements are mutually exclusive. It is best to create a manual save after you return from the cultists’ cave. This way, you can get both trophies/achievements in the same playthrough.

It’s a Kind of Magic

Trophy type: gold

How to unlock: Ask the Imperial Wizard to show you a magic trick.

Commentary: A simple trophy/achievement, though it is easy to miss. The opportunity to get it appears during Nosedive main case. As part of this mission, you will visit The Orion Club. You need to get to the upper floor, where the Imperial Wizard is.

During the conversation with the Imperial Wizard, select the dialogue options in which Reed will ask the man to perform a magic trick (the first out of these two dialogue options is presented in the picture).

More details about the visit to The Orion Club (you have to defeat many monsters before you face the Imperial Wizard) in our walkthrough.

Not Too Deep for Me

Trophy type: brown

How to unlock: Study all the frescoes in the Temple of Dagon.

What Could Go Wrong?

Trophy type: silver

How to unlock: Have a ritual conducted on you.

Commentary: You can earn the trophy during the main Case called Deal with the Devil. It requires reaching the Blackwood Marsh Cannery, where Ebernote Blackwood appears after finding the Seal.

During the conversation with Blackwood, you must choose to agree to participate in the ritual – this is a dialog option Might be my last chance. I’m in.

Go back to the basement of the factory and lay down on the altar. The game will show a cut-scene with the unsuccessful ritual.

Crime, No Punishment

Trophy type: brown

How to unlock: Kill the old lady.

Commentary: You can obtain this trophy during the main Case Self Defense. Reed meets the mayor candidate, Milton Pierce. He offers a gambit – kill his mother, Agatha Pierce with poison, in exchange for acquitting Reed.

You need to reach Manor of Agatha Pierce and offer a conversation with a glass of wine. Obviously enough, you shouldn’t warn her she’s going to get poisoned.

The next step is to get the monsters out of the cellar and find a bottle of wine that Reed can the put poison in. When you get back upstairs, just let the old lady drink the wine and she will kick the bucket in no time.

For a full description of the actions required to poison Agatha Pierce, please visit the solution page for the Case Self Defense, more precisely in the section Optional step – Warning or murdering Milton’s mother.

Double Tap

Trophy type: silver

How to unlock: Finally commit the crime you were accused of.

Commentary: This trophy requires strictly defined actions and can be obtained at the very end of the main Case called Self Defense. After returning to Devil’s Reef Hotel the protagonist goes to meet Johannes van der Berg, who was, however, murdered in the theatre. After the conversation with van der Berg, you have to shoot him. Use any gun. Do this before you leave your hotel room and take care of the next main Case.

The End Justifies the Means

Trophy type: silver

How to unlock: Kill the priestess.

Still Salty

Trophy type: silver

How to unlock: Kill the archeologist.

Dodge This

Trophy type: gold

How to unlock: Defeat a little girl without playing fair.

Damage Control

Trophy type: brown

How to unlock: Prevent the last self-immolation.

I’m Out of Here

Trophy type: gold

How to unlock: Leave the city and the world to their fate.

The Stars Are Right

Trophy type: gold

How to unlock: End the Cycle.

Leap of Faith

Trophy type: gold

How to unlock: Restart the Cycle.

First, Do No Harm

Trophy type: brown

How to unlock: Agree to the experimental treatment.

Commentary: You can participate in the experimental treatment when you visit Hospital of St. Mary in Coverside district. The hospital is visited, for example, during the second main case – Lost At Sea.

During the conversation with the doctor in the reception, you can agree to participate in the treatment. After taking the medicine you will lose plenty of mental health (blue bar), so expect some serious hallucinations.

Extra! Extra!

Trophy type: brown

How to unlock: Give an interview to the local newspaper.

Commentary: You can give an interview when you visit the local newspaper The Oakmont Chronicle in the western part of Coverside district. The location is visited, for example, during the second main case – Lost At Sea.

Once you enter the room, initiate the conversation with Helen Bland. After you introduce yourself, agree to participate in the interview.

No Honor Among Thieves

Trophy type: brown

How to unlock: Take Sidney’s stash. You monster.

Family Reunion

Trophy type: silver

How to unlock: Uphold your agreement with Robert.

Both Worlds

Trophy type: gold

How to unlock: Humor a grieving mother.

All Sewn Up

Trophy type: brown

How to unlock: Banish Granny Weaver.

6 thoughts on “The Sinking City – Trophies Guide”

  1. Horrors of redemption church trophy. You have to dive under the church and kill the giant monster with the exploding sacs the monster throws at you. (Pick up throw back at monster about 6-7 times) once you kill the monster the trophy will unlock.

  2. No honor among theives trophy you can unlock during the through the looking Glass side mission. Clues will lead you to Sidney’s house. While in his kitchen under the sink is wood that needs broke to get to Sidney’s stash. He’s saving bullets for a grave for his dead mother, you need to steal the bullets he has saved to unlock this trophy

  3. Family reunion trophy will unlock ath the end of through the looking Glass side mission. While talking to Bethany you have to choose to take the mirror and not let her bring her trapped son out of the mirror. After you choose take the mirror, you’ll have to kill Bethany and collect the mirror. Return it to me throgmorton and the trophy will unlock

  4. Both worlds trophy will unlock at the end of through the looking Glass side mission. In the basement of glass makers house. You have to let Bethany keep the mirror to bring her trapped son out of the mirror. Once she performs her magic the mirror will break. Collect the broken mirror pieces and return them to me throgmorton at his Manor. Once the broken mirror is returned the throphy will unlock.

  5. All sewn up trophy is unlocked through the side mission that will unlock after meeting joy at the University library. During some point after meeting her she will leave a note at the devil’s reef hotel requesting your help. Follow the clues that lead you to granny Weaver who you must kill to unlock this trophy. (Arthur Cox is the author of the book. One of the three clues you’ll need to figure out where granny Weaver lives)

  6. Satisfy curiosity trophy is unlocked in the basement of the Oakmont hospital. The doctor will ask you to kill the beast in the basement. After killing them you’ll see a big dead monster in a electric fence area. There is a red button on the opposite side of the room. Push the button a couple times and it will send electrical charge to fence that wakes up the monster. Just pushing the button will unlock this trophy.

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