Yet Another Zombie Survivors Characters and Skills

Welcome to our Yet Another Zombie Survivors Character and Skills guide. This guide will show you skills and character passives.

Hello from our Yet Another Zombie Survivors Characters and Skills guide! All information was collected in version B0.2.1. The manual focuses more on the mechanics of weapons and skills rather than numerical values. Check out the guide for details!

Yet Another Zombie Survivors Characters and Skills

Welcome to our Yet Another Zombie Survivors Characters and Skills guide. This guide will show you skills and character passives. We know that there are people who have a hard time finishing the Yet Another Zombie Survivors game. If you are one of those who find it difficult to finish the game, let’s take you to our Yet Another Zombie Survivors guide.

SWAT

Passive:

  • 10% increased reload speed

Weapons

Pistol:

  • Basic weapon

Uzi:

  • Fast fire rate
  • Fast reload speed
  • Bigger magazine than Pistol
  • Damage and magazine size increases with skill level

Assault rifle:

  • Better version of Uzi, more damage and bigger magazine size
  • Damage and magazine size increases with skill level

Sniper rifle:

  • High damage, slower fire rate than the other weapons
  • Pierces through enemies
  • Damage and magazine size increases with skill level

Skills

Grenade trail

  • Throws grenade to nearby enemies
  • Description says throws in opposite direction of the players movement direction
  • Grenade amount increases by 1 per skill level

Helicopter strike

  • A helicopter moves across the map in a line *insta-killing common enemies
  • The helicopter’s initial direction aligns with the player
  • Cool down reduction per skill level

Automatic turret

  • Spawns a turret for 15 seconds, shoots at nearby enemies
  • Additional damage and cool down reduction per skill level
  • Can have multiple turrets if cool down is lower than duration

Additional info

I only tested Helicopter strike in the default game mode and insta-killed common zombies without a damage number. I could not confirm that the skill damages bosses

Tank

Passive:

  • +300 maximum HP

Weapons

Shotgun:

  • Fires an amount of bullets in a cone
  • Reloads after one shot
  • Increases bullets fired per skill level

Pump action shotgun:

  • Similar as shotgun reloads after 2 shots

Minigun:

  • Fast firing gun
  • Large magazine size

Rocket launcher:

  • Shoots a rocket that deals explosion damage in an area

Skills

Saw blade drone

  • A saw blade rotates around the player damages enemies
  • +1 additional sawblade per skill level up to 5

Landmines

  • Plants 3 mines at random locations
  • + 1 mine amount and some cool down reduction per skill level

Bombing strike

  • A plane drops down a set amount of bombs that deal explosion damage in an area
  • increased number of bombs, increased area of effect, cool down reduction per skill level

Engineer

Passive:

– 10% skill cool down reduction

Weapons

Tazer:

  • Fast fire rate
  • *Shot is instant

Tesla:

  • A better version of taser
  • Fast fire rate
  • Chains to nearby enemies

Blaster:

  • Shoots a ball projectile that damages nearby enemies
  • Projectile explodes on impact
  • Hit box for the projectile is small

Laser:

  • Fires a continuous beam of energy
  • Rapid fire
  • Pierces enemies
  • The beam’s hit box is tiny, so most likely you will do constant damage to the initial target

Skills

Electrocution

  • Damages enemies around the player
  • Cool down reduction and increased area per skill level

Electric turret

  • Deploys a turret that periodically damages enemies around itself
  • Turret damages enemies in 1 second intervals
  • Area and cool down reduction per skill level

Energy shield

  • Creates an energy field around the player in an area
  • Enemies who enter the area are damaged once
  • Common zombies stay stunned while in Energy shield’s area
  • Boss enemies are immune to stun except the summoner boss(might be a bug)

Additional info

*: It does not shoot projectiles so it can not miss the shot

Huntress

Passive:

  • 10% critical hit chance

Weapons

Bow:

  • Fires a single arrow
  • Inaccurate when moving

Multishot:

  • Has similar stats as the bow
  • Adds 1 additional projectile per skill level

Explosive arrow:

  • Fires 2 arrows that stick into enemies and explod after a short delay
  • Skill level 1 damage seems the same as maximun skill level damage for multishot
  • + fire rate and + 1 projectile per skill level

Freezing arrow:

  • Fires 2 arrows that applies slow to enemies in an area
  • Slow lasts approximately 1 second
  • *Slow amount is around 50%
  • + fire rate and + 1 projectile per skill level

Skills

Eagle eye

  • +4% critical hit chance per skill level

Arrow rain

  • Shoots arrows that damages enemies in an area
  • + area and cool down reduction per skill level

Zombie decoy

  • Places a decoy that taunt enemies and explodes after a time
  • + area and cool down reduction per skill level

Additional info

*: I did not find any numerical value on the slow amount, it just feels like it halves the enemies’ movement speed

Ghost

Passive:

  • 10% dodge chance

Weapons

Katana:

  • Close range attack
  • Single target

Katana splash:

  • Better version of Katana
  • Hits enemies in an arc

Thousand cuts:

  • Attacks enemies in an area around the player

Windcutter

  • Shoots a projectile forward

Skills

Shurikens

  • Throws 3 shurikens at the enemies
  • Pierces common enemies
  • Does not go through bosses
  • +1 projectile per skill level

Project: Critical

  • Grants 50% critical hit chance for 5 seconds
  • +1 sec duration per skill level

Kunai dance

  • Shoots 10 kunais around the player
  • *Does not pierce
  • +1 projectile and additional damage per skill level

Additional info

*: It seems like the kunai does not pierce but I am not 100% sure

Medic

Passive:

  • 100% increased *healing bonus

Weapons

Handgun:

  • Basic weapon

Antidote gun:

  • Shoots a bullet that deals damage over time
  • Deals damage over time every second for 3 second for 100% weapon damage per tick
  • **Enemies killed while affected by the damage over time explode applying the damage and
  • damage over time to surrounding enemies

Antidote vial

  • Similar to the Antidote gun but deals damage in an area
  • Leaves a damaging pool on the ground for a few seconds

Freezing vial:

  • Throws a projectile that damages and slows enemies in an area
  • Does not do damage over time
  • ***Slow amount around 50%

Skills

PHD

  • Adds 2 HP/sec regeneration per skill level

Transplantology

  • Grants a buff for 3 seconds that grants 10% life steal chance and 5% life steal amount
  • +1 sec duration per skill level

****Stimpack

  • Grant a buff that gives the player 25% more increased fire rate and movement speed for 3 seconds.
  • +1 second duration per skill level

Additional info

  • *: For example 10 HP/sec will heal 20 HP with 100% increased healing bonus
  • **: It seems it can chain the explosion in bigger groups, needs more testing
  • ***: I did not find any numerical value on the slow amount, it just feels like it halves the enemies’ movement speed
  • ****: As of version B0.2.1 the skill is bugged and does not apply the bonuses
Written by ReZoneHUN

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